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Suoni e musica

The ink + Pixi’VN integration introduces a "# script" that allows you to use the sounds and music.

# play sound sfx_whoosh delay 0.1
# play sound bgm_cheerful loop true channel bgm
Hello, I'm a cheerful background music that will loop forever until you stop me.
# pause sound bgm_cheerful
I'm paused, but I can be resumed.
# resume sound bgm_cheerful
I'm back!

Riproduzione

You can use the play to play a sound in ink. To do this, you need to use the following syntax:

# play sound sfx_whoosh volume 100

Available parameters (all Optional) are the properties of PixiVNJsonSoundPlayProps.

# play sound sfx_whoosh
Now the sfx_whoosh is singing.
# play sound sfx_whoosh volume 100
Now the sfx_whoosh is singing louder.

Pausa e ripresa

To pause a sound or a channel in ink, you can use the pause operation. To do this, you need to use the following syntax:

# pause sound bgm_cheerful

To resume a sound or a channel in ink, you can use the resume operation. To do this, you need to use the following syntax:

# resume sound bgm_cheerful

To pause or resume all sounds, you can use the following syntax:

file_type_ink
ink
# pause all sounds
# resume all sounds

Modificare

To edit a sound in ink, you can use the edit operation. To do this, you need to use the following syntax:

# edit sound bgm_cheerful volume 50

Available parameters (all Optional) are the properties of PixiVNJsonSoundEditProps.

file_type_ink
ink
# edit sound bgm_cheerful volume 50
# edit sound bgm_cheerful loop false

Stop

To stop a sound in ink, you can use the stop operation. To do this, you need to use the following syntax:

# stop sound bgm_cheerful

To stop all sounds, you can use the following syntax:

file_type_ink
ink
# stop all sounds

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