Pixi’VN - PixiJS Game Engine
Pixi’VN is a very versatile and powerful story-driven engine. It is based on JavaScript/TypeScript and PixiJS.
It provides the following features:
- narrative management
- provides a 2D canvas
- providing functionality to play sounds and music
- storage to set and get game variables.
- saves the current state of the entire game at each "story step" giving the possibility to go back
- functionality to save and load the current state of the game.
For a quick start, various project templates are available. Less experienced developers can use these templates without much knowledge of JavaScript/TypeScript.
You have the option to use various types of narrative languages (in addition to JavaScript/TypeScript). Currently you can use the following:
Pixi’VN does not provide built-in components to create the game UI. Instead, you should use external JavaScript frameworks to build your UI. This allows you to leverage systems such as React, Vue, etc., to create complex and high-performance UI screens.
Wiki
- Why Pixi’VN?
- Quick Start
- Make your first:
Prerequisites
Before starting, you must have the following tools installed:
- Node.js version 18 or higher.
- Text editor with TypeScript support, such as:
Project Initialization
If you want to start from a new project, you can use the following command to initialize a new project with the Pixi’VN templates:
npm create pixi-vn@latestYou can see the list of available templates and interactive demos <DynamicLink href="/start/templates">here.
After the project is initialized, open the project directory with your text editor (VSCode is recommended) and start developing your project.
Installation
To install the Pixi’VN package in an existing JavaScript project, use one of the following commands:
npm install @drincs/pixi-vnInitialize
Before using the Pixi’VN engine, you must initialize the game. You can do this by calling the Game.init method.
import { Game } from "@drincs/pixi-vn";
const body = document.body;
if (!body) {
throw new Error("body element not found");
}
Game.init(body, {
height: 1080,
width: 1920,
backgroundColor: "#303030",
}).then(() => {
// ...
Game.start("start", {});
});
// read more here: https://pixi-vn.com/start/other-narrative-features.html#how-manage-the-end-of-the-game
Game.onEnd(async (props) => {
Game.clear();
// navigate to main menu
});
Game.addOnError((error, props) => {
console.error(`Error occurred`, error);
});
Game.onNavigate((path) => navigateTo(path));<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Game</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>html,
body {
background-color: #242424;
height: 100%;
}
body {
margin: 0;
min-height: 100vh;
display: flex;
overflow: hidden;
}Agent Skills
Pixi'VN ships a set of Agent Skills that teach AI coding assistants (like Claude Code) how to correctly use each part of the engine. If you use Claude Code, you can install all of them into your project with:
npx skills add DRincs-Productions/pixi-vnThis installs every skill below and prompts you to pick which ones to keep. To install only specific ones, add --skill <name> (repeat the flag to install several, e.g. --skill canvas --skill sound). Use --list instead of installing to just see what's available. Available skills:
getting-started— installing the package and initializing theGameassets— local vs. online assets, the manifest/bundle/alias system, and loading strategycanvas— images, sprites, text, video, transitions and effectscharacters— defining and registering charactershistory— going back/rewinding and reading the narration backlognarration— labels, dialogue and choicessaves— exporting/restoring game state and persisting save filessound— music, sound effects and audio channelsstorage— game variables, flags and stored classesui— mounting HTML/PixiJS UI layers over the canvas, screen navigation, theming, and connecting UI to storagemigration— upgrading an existing project to the current version