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Interface: PixiVNJsonAnimateSequenceOptions

Defined in: src/schema/PixiVNJsonCanvasAnimate.ts:40

Additional options controlling the sequence playback.

Extends

Properties

aliasToRemoveAfter?

> optional aliasToRemoveAfter?: string | string[]

Defined in: node_modules/@drincs/pixi-vn/dist/canvas.d.ts:209

An array of strings containing the aliases of the canvas components to remove after the animation completes.

Default

[]

Inherited from

SequenceOptions.aliasToRemoveAfter


completeOnContinue?

> optional completeOnContinue?: boolean

Defined in: node_modules/@drincs/pixi-vn/dist/canvas.d.ts:234

A boolean indicating whether the animation must complete before the next step of the game. If true, the game will force the animation to finish before proceeding. When true, calling narration.continue() forces the current content to complete before advancing to the next narrative step.

Default

false

Inherited from

SequenceOptions.completeOnContinue


defaultTransition?

> optional defaultTransition?: Transition

Defined in: node_modules/framer-motion/dist/dom.d.ts:63

Inherited from

SequenceOptions.defaultTransition


delay?

> optional delay?: number

Defined in: node_modules/framer-motion/dist/dom.d.ts:61

Inherited from

SequenceOptions.delay


duration?

> optional duration?: number

Defined in: node_modules/framer-motion/dist/dom.d.ts:62

Inherited from

SequenceOptions.duration


forceCompleteBeforeNext?

> optional forceCompleteBeforeNext?: boolean

Defined in: node_modules/@drincs/pixi-vn/dist/canvas.d.ts:228

Deprecated

Use completeOnContinue instead.

Inherited from

SequenceOptions.forceCompleteBeforeNext


onComplete?

> optional onComplete?: () => void

Defined in: node_modules/framer-motion/dist/dom.d.ts:66

Returns

void

Inherited from

SequenceOptions.onComplete


reduceMotion?

> optional reduceMotion?: boolean

Defined in: node_modules/framer-motion/dist/dom.d.ts:64

Inherited from

SequenceOptions.reduceMotion


repeat?

> optional repeat?: number

Defined in: node_modules/motion-dom/dist/index.d.ts:1966

The number of times to repeat the transition. Set to Infinity for perpetual repeating.

Without setting repeatType, this will loop the animation.

Inherited from

SequenceOptions.repeat


repeatDelay?

> optional repeatDelay?: number

Defined in: node_modules/motion-dom/dist/index.d.ts:1985

When repeating an animation, repeatDelay will set the duration of the time to wait, in seconds, between each repetition.

Inherited from

SequenceOptions.repeatDelay


repeatType?

> optional repeatType?: RepeatType

Defined in: node_modules/motion-dom/dist/index.d.ts:1978

How to repeat the animation. This can be either:

"loop": Repeats the animation from the start

"reverse": Alternates between forward and backwards playback

"mirror": Switches from and to alternately

Inherited from

SequenceOptions.repeatType


skipAnimations?

> optional skipAnimations?: boolean

Defined in: node_modules/framer-motion/dist/dom.d.ts:65

Inherited from

SequenceOptions.skipAnimations


tickerAliasToResume?

> optional tickerAliasToResume?: string | string[]

Defined in: node_modules/@drincs/pixi-vn/dist/canvas.d.ts:219

If you want to resume tickers that were previously paused, provide the aliases of the canvas components whose tickers should be resumed.

Default

[]

Inherited from

SequenceOptions.tickerAliasToResume


tickerIdToResume?

> optional tickerIdToResume?: string | string[]

Defined in: node_modules/@drincs/pixi-vn/dist/canvas.d.ts:224

A string containing the ticker ID to resume after the animation completes.

Default

[]

Inherited from

SequenceOptions.tickerIdToResume

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