Funciones de componentes
Funciones para añadir, buscar, eliminar y gestionar eventos en los componentes del canvas en Pixi’VN.
Agregar
Para añadir un componente al canvas del juego, puedes usar canvas.add.
import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";
export const startLabel = newLabel("start", [
async () => {
const sprite = new Sprite();
const texture = await Assets.load("egg_head");
sprite.texture = texture;
canvas.add("sprite", sprite);
},
]);Obtener
Para obtener un componente del canvas del juego, puedes usar canvas.find.
import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";
export const startLabel = newLabel("start", [
async () => {
const sprite = new Sprite();
const texture = await Assets.load("egg_head");
sprite.texture = texture;
canvas.add("sprite", sprite);
},
() => {
const sprite = canvas.find("sprite");
if (sprite) {
sprite.x = 100;
sprite.y = 100;
}
},
]);Eliminar
Para eliminar un componente del canvas del juego, puedes usar canvas.remove.
import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";
export const startLabel = newLabel("start", [
async () => {
const sprite = new Sprite();
const texture = await Assets.load("egg_head");
sprite.texture = texture;
canvas.add("sprite", sprite);
},
() => {
canvas.remove("sprite");
},
]);Eliminar todos
Para eliminar todos los componentes del canvas del juego, puedes usar canvas.removeAll.
import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";
export const startLabel = newLabel("start", [
async () => {
const texture = await Assets.load("egg_head");
for (let i = 0; i < 3; i++) {
const sprite = new Sprite();
sprite.texture = texture;
sprite.x = i * 150;
canvas.add(`sprite${i}`, sprite);
}
},
() => {
canvas.removeAll();
},
]);