Interface: CommitmentStoredClassProps
Defined in: src/classes/activity/CommitmentStoredClass.ts:19
Properties
dateScheduling?
> optional dateScheduling?: DateSchedulingInterface
Defined in: src/classes/activity/CommitmentStoredClass.ts:37
Used to schedule what date it will be added and removed.
executionType?
> optional executionType?: ExecutionType
Defined in: src/classes/activity/CommitmentStoredClass.ts:24
Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function. If you set "automatic" remember to remove the commitment when it is no longer needed, because otherwise it repeats itself every time.
priority?
> optional priority?: number
Defined in: src/classes/activity/CommitmentStoredClass.ts:29
The priority. The higher the number, the higher the priority. To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
timeSlot?
> optional timeSlot?: TimeSchedulingInterface
Defined in: src/classes/activity/CommitmentStoredClass.ts:33
Time slot in which activity/commitment will be active.