Interface: RoomBaseModelProps
Defined in: src/interface/navigation/RoomBaseModelProps.ts:8
Properties
activities?
> optional activities?: (string | ActivityInterface)[]
Defined in: src/interface/navigation/RoomBaseModelProps.ts:23
The activities that are available in this room.
Default
[]disabled?
> optional disabled?: string | boolean
Defined in: src/interface/navigation/RoomBaseModelProps.ts:33
Whether is disabled. You can also pass a Pixi'VN flag name.
Default
falsehidden?
> optional hidden?: string | boolean
Defined in: src/interface/navigation/RoomBaseModelProps.ts:38
Whether is hidden. You can also pass a Pixi'VN flag name.
Default
falseicon?
> optional icon?: string
Defined in: src/interface/navigation/RoomBaseModelProps.ts:43
The icon of the room.
Default
undefinedimage?
> optional image?: string
Defined in: src/interface/navigation/RoomBaseModelProps.ts:18
The image of the room.
Default
undefinedname?
> optional name?: string
Defined in: src/interface/navigation/RoomBaseModelProps.ts:13
The name
Default
""routine?
> optional routine?: (string | CommitmentInterface)[]
Defined in: src/interface/navigation/RoomBaseModelProps.ts:28
The routine of the room, it is an array of commitments that are executed in the room. You can also add commitments during the game session, but this property is useful to set the initial routine of the room.
Default
undefined