Type Alias: SpineSequenceOptions
> SpineSequenceOptions = Pick<AnimationOptionsCommon, "duration"> & object
Defined in: src/interfaces/SpineSequenceOptions.ts:3
Type Declaration
delay?
> optional delay?: number
Delay in seconds before the animation starts. If not provided, the animation will start immediately after the previous animation on the track, or after the mix duration if there is a previous animation.
If > 0, sets TrackEntry#delay. If <= 0, the delay set is the duration of the previous track entry
minus any mix duration (from the AnimationStateData) plus the specified delay (ie the mix
ends at (delay = 0) or before (delay < 0) the previous track entry duration). If the
previous entry is looping, its next loop completion is used instead of its duration.
loop?
> optional loop?: boolean
Whether the animation should loop. If true, the animation will loop indefinitely until changed.