Type Alias: CommonTickerProps
> CommonTickerProps = object
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:2
Properties
aliasToRemoveAfter?
> optional aliasToRemoveAfter?: string[] | string
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:7
An array of strings containing the aliases of the canvas components to remove after the animation completes.
Default
[]completeOnContinue?
> optional completeOnContinue?: boolean
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:32
A boolean indicating whether the animation must complete before the next step of the game. If true, the game will force the animation to finish before proceeding.
When true, calling () forces the current content to complete before advancing to the next narrative step.
Default
falseforceCompleteBeforeNext?
> optional forceCompleteBeforeNext?: boolean
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:26
Deprecated
Use completeOnContinue instead.
startOnlyIfHaveTexture?
> optional startOnlyIfHaveTexture?: boolean
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:12
If true, the effect only starts if the canvas element have a texture
Default
falsetickerAliasToResume?
> optional tickerAliasToResume?: string[] | string
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:17
If you want to resume tickers that were previously paused, provide the aliases of the canvas components whose tickers should be resumed.
Default
[]tickerIdToResume?
> optional tickerIdToResume?: string[] | string
Defined in: src/canvas/tickers/types/CommonTickerProps.ts:22
A string containing the ticker ID to resume after the animation completes.
Default
[]