indexFunctions
Function: handleGameWorkerMessage()
> handleGameWorkerMessage(request): Promise<GameWorkerResponse>
Defined in: src/worker/handleGameWorkerMessage.ts:26
The worker-side half of the GameWorkerManager protocol. The game project creates its
own Worker (so it controls the bundler-specific setup) and points its message handling here:
// game-worker.ts, built as its own entry by the project's bundler
import { handleGameWorkerMessage } from "@drincs/pixi-vn/worker";
self.onmessage = async (event) => {
const response = await handleGameWorkerMessage(event.data);
if (response) self.postMessage(response);
};A third-party library sharing this same worker (see registerGameWorkerHandler) just needs
its own worker-side registration module imported alongside this one, in that same file.
Everything this processes is plain, structured-clone-safe data by construction - it never touches PixiJS/canvas/audio, which only exist on the main thread.
Parameters
request
Returns
Promise<GameWorkerResponse>