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Function: restoreDiffMaybeOffloaded()

> restoreDiffMaybeOffloaded<T>(state, stateDiff): Promise<T>

Defined in: src/worker/offload.ts:13

Applies stateDiff to state, via the registered game worker if one is available (see Game.worker), falling back to computing it synchronously on the main thread otherwise - whether that's because no worker was registered, or because the worker call itself failed (the caller should never hard-fail just because the optional worker hiccuped).

Type Parameters

T

T extends object

Parameters

state

T

stateDiff

Difference[]

Returns

Promise<T>

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