LogoPixi’VN

组件函数

用于在 Pixi’VN 中添加、查找、移除画布组件以及处理事件的函数。

添加

要向游戏画布添加组件,你可以使用 canvas.add

import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";

export const startLabel = newLabel("start", [
    async () => {
        const sprite = new Sprite();
        const texture = await Assets.load("egg_head");
        sprite.texture = texture;
        canvas.add("sprite", sprite); 
    },
]);

获取

要从游戏画布获取组件,你可以使用 canvas.find

import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";

export const startLabel = newLabel("start", [
    async () => {
        const sprite = new Sprite();
        const texture = await Assets.load("egg_head");
        sprite.texture = texture;
        canvas.add("sprite", sprite);
    },
    () => {
        const sprite = canvas.find("sprite"); 
        if (sprite) {
            sprite.x = 100;
            sprite.y = 100;
        }
    },
]);

移除

要从游戏画布移除组件,你可以使用 canvas.remove

import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";

export const startLabel = newLabel("start", [
    async () => {
        const sprite = new Sprite();
        const texture = await Assets.load("egg_head");
        sprite.texture = texture;
        canvas.add("sprite", sprite);
    },
    () => {
        canvas.remove("sprite"); 
    },
]);

全部移除

要从游戏画布移除所有组件,你可以使用 canvas.removeAll

import { Assets, canvas, newLabel, Sprite } from "@drincs/pixi-vn";

export const startLabel = newLabel("start", [
    async () => {
        const texture = await Assets.load("egg_head");
        for (let i = 0; i < 3; i++) {
            const sprite = new Sprite();
            sprite.texture = texture;
            sprite.x = i * 150;
            canvas.add(`sprite${i}`, sprite);
        }
    },
    () => {
        canvas.removeAll(); 
    },
]);

其他功能

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